![]() ![]() I'm not sure if I'm right on this so take it with a grain of salt, but I think you don't have to get all the log entries on your first run, there's an overall number in the extras menu that goes up. your health bar has x's on top to indicate how many energy tanks you don't have, and you can always see the total missiles you have below the missile counter. The game is also more helpful conveying your item and log book percentage. A great feature is how you can change the control scheme on the fly. I recommend the hybrid aiming be the first one you can check out as I feel it's the best the game has ever controlled. The hybrid control scheme uses the original gamecube controls, but when you press the aim button you use the gyroscope to aim and Samus can move around while doing so. You got original gamecube controls (and you can use a gamecube controller, but you might have to rebind a couple of buttons), you have a modern fps control scheme which I don't like but I am assuming a lot of newcomers are gonna enjoy it, you have the pointer controls straight out of the wii version which are fantastically implemented, then you have my personal favorite which is the hybrid control scheme. When it all comes together you get an extremely immersive gamethat is worth going back to over and over like a favorite vacation spot.What really cements this as the definitive way to play is the different control schemes. The fantastic soundtrack is intact and it adds to the game’s isolated sci-fi feel. It’s a great example of how to do a remaster as the developer did more than just upping the resolution, they improved on an already great art style and made the game feel modern. The lighting, weather effects, enemies and environments are all improved over the original. While boss battles don’t feel that challenging on the standard difficulty they do make for interesting fights to cap off segments of the game and test the player’s skill with their expanding arsenal.Įverything in this remaster looks significantly better. The “Metroidvania” loop of using new abilities to access new areas of the map was perfected in this game as the rewards for exploration are satisfying and the combat itself never gets stale. New abilities like different visors that enable X-ray and thermal vision along with new beams to shoot add new layers to combat and exploration. While it’s not required to finish the game, the lore does add a lot to the experience and makes the game feel more immersive. It adds logs and enemy bios to the player’s log and allows them to piece together the events of the story, what led up to it as well as the ancient history of the planet. The story isn’t one of the main reasons to play this game, but the player is able to find a lot of background information through the scan feature. The combat system isn’t too complicated, but great shooting controls and a varied list of enemies keep it fresh from beginning to end. Navigating the planet and finding upgrades while taking on dangerous creatures is engaging and addictive. The basic premise is that players assume the role of bounty hunter Samus Aran as she takes on the Space Pirates once again on a hostile alien planet that holds the secrets of the Chozu people that trained her. An awkward control scheme was often cited as the game’s biggest flaw and this remasters addresses that while bringing a nice new coat of paint that makes the game look fantastic. Since its original release in 2002, “Metroid Prime” has been lauded as one of the best games Nintendo has ever put out, but that’s not to say it’s aged well. Since many feel like it’s treated as the black sheep among franchises like “Pokemon” and “Super Mario Bros.” any kind of “Metroid” release is cause for celebration and “Metroid Prime Remastered” is definitely worth celebrating. Few Nintendo franchises draw more passion from fans than “Metroid”.
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